Project Dragon Spirits
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The Dragon Spirits Project have it's start in 1995 with the development of a Final Fantasy like RPG
in Turbo Pascal using assembler codes for parts like graphic mode and mouse.
The system was limited to a icon editor for the graphic tiles and a game where maps, npcs, etc where
generated directly by the Pascal code, unhapply all code was lost when my first HD decided to crash.
Now the project is back, using C languade and SDL library, it continue having as goal to make a game,
but in a different way, focusing more in creating at same time than the game's engine, a complete
editor for cenarios in the style of RPG Maker 2000.